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| Criterion | ![]() Innovation Design Sprint | ![]() UX Research Empathy Mapping | ![]() Product Discovery Concierge MVP |
|---|---|---|---|
Purposedifferent | When the product question is unclear and time pressure is high, the method takes a team from an open idea to a testable solution. It connects problem understanding, decision, and learning in one compact format, lowering the risk of spending a lot of energy on a mere guess. | When a lot is assumed about a target group but little is seen jointly, empathy mapping makes knowledge and gaps directly comparable. The picture also shows which assumptions hold up and where evidence is missing. | When an idea can first fail or grow through genuine hands-on support, it relies on manual work instead of automation. It shows whether user value holds up even under manual execution. |
Complexitydifferent | High | Low | Medium |
Timedifferent | 4-5 Tage | 30–60 min | 1-4 Wochen |
Participantsdifferent | 5-8 | 4-8 | 3-10 Kunden |
Formatdifferent | Workshop | Workshop | Workshop + async |
Outputdifferent | Prototype, Test Findings, Decision Rationale | Empathy Map, Assumptions List, Research Gaps | Concierge Learnings, Service Blueprint, MVP Risks |
Tagsno overlap | Design sprintPrototypeValidationInnovation | SynthesisQualitativeWorkshop | MVPValidationServiceDiscovery |
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