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Criterion
A paper-based illustration representing Design Sprint with its core stages and visible working result.
Innovation
Design Sprint
Paper illustration of a decision table with criteria rows, weighted ratings, and a narrowly leading alternative.
Decision Making
Decision Matrix
Paper illustration of a scoring table with four factor columns, a calculator and three ordered initiative cards.
Product Strategy
RICE Scoring
Purposedifferent
When the product question is unclear and time pressure is high, the method takes a team from an open idea to a testable solution. It connects problem understanding, decision, and learning in one compact format, lowering the risk of spending a lot of energy on a mere guess.When several options collide with several criteria, comparison quickly becomes subjective. A Decision Matrix makes the trade-off visible and brings weighting, criteria, and options into a shared logic.When many initiatives compete for the same resources, it brings reach, impact, confidence, and effort into one shared ranking. It makes prioritization economically connectable.
Complexitydifferent
HighMediumMedium
Timedifferent
4-5 Tage45-90 min60-90 min
Participantsdifferent
5-82-82-10
Formatdifferent
WorkshopWorkshop + asyncWorkshop + async
Outputdifferent
Prototype, Test Findings, Decision RationaleDecision Matrix, Scoring Rationale, Selected OptionRICE Scores, Ranked List, Assumption Log
Tagsno overlap
Design sprintPrototypeValidationInnovation
DecisionCriteriaScoringTradeoffs
PrioritizationScoringRoadmapTradeoffs
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Often compared together

Methods with strong topical overlap with the current selection, not yet in the comparison.

Paper illustration of ICE Scoring with its method-specific working model.
Product Strategy
ICE Scoring
Paper illustration for Trade-off Analysis.
Decision Making
Trade-off Analysis
Paper illustration of Cost of Delay with its method-specific working model.
Delivery
Cost of Delay
Design Thinking as a learning loop: an observation notebook, a focused problem statement, different idea sketches, a cardboard prototype and user-test notes. Feedback leads to new understanding.
Innovation
Design Thinking