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| Criterion | ![]() Innovation Design Sprint | ![]() Architecture ATAM (Architecture Tradeoff Analysis Method) | ![]() UX Research Usability Testing |
|---|---|---|---|
Purposedifferent | When the product question is unclear and time pressure is high, the method takes a team from an open idea to a testable solution. It connects problem understanding, decision, and learning in one compact format, lowering the risk of spending a lot of energy on a mere guess. | ATAM helps teams weigh architecture decisions when quality goals compete. The team considers business goals, stakeholder expectations, and technical decisions together. The evaluation shows which risks need further investigation. | When a product is built but people get stuck on tasks, usability testing shows the friction at concrete points. Observed use instead of self-report makes visible where orientation, understanding, or interaction breaks down. |
Complexitydifferent | High | High | Medium |
Timedifferent | 4-5 Tage | Several meetings plus preparation and analysis; total effort depends on scope | 1-2 h je Session |
Participantsdifferent | 5-8 | Evaluation team, architects, and relevant stakeholders | Based on research question |
Formatdifferent | Workshop | Workshop + async | Workshop + async |
Outputdifferent | Prototype, Test Findings, Decision Rationale | Prioritized quality scenarios in a utility tree, Architecture risks with reasoning and assumptions, Sensitivity and trade-off points, Findings report with open investigations | Usability Issues, Severity List, Recommendations |
Tagsno overlap | Design sprintPrototypeValidationInnovation | ArchitectureQualityRiskTradeoffsStakeholders | ValidationUXPrototype |
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