View methods side by side.
Choose up to four methods. Add them using the search and share the comparison by copying its link.
| Criterion | ![]() UX Design Customer Journey Canvas | ![]() Agile Planning Poker | ![]() Agile Ideal Days |
|---|---|---|---|
Purposedifferent | When a journey needs to be understood across several phases, it arranges experience, touchpoints, and opportunities into one picture. It makes gaps and friction along the user path clear. | When estimates within the team diverge too much, it puts differing expectations on a common test bench. It separates rough complexity from unspoken assumptions. | When effort needs to be thought of as real working time, it offers a simple common denominator for comparison. It sorts work by value, risk, and delivery ability. The result is captured as Ideal Day Estimates, Assumption Notes, and Capacity Caveats. |
Complexitydifferent | Medium | Low | Low |
Timedifferent | 1-3 h | 2-5 min je Item | 15-60 min |
Participantsdifferent | 3-10 | 3-9 | 2-9 |
Formatdifferent | Workshop | Workshop + async | Workshop + async |
Outputdifferent | Customer Journey Canvas, Pain Points, Experience Opportunities | Relative Estimates, Assumption Notes, Split Candidates | Ideal Day Estimates, Assumption Notes, Capacity Caveats |
Tagsno overlap | JourneyCustomerService designCanvas | EstimationAgileRelative sizingTeam | EstimationEffortAgile |
Often compared together
Methods with strong topical overlap with the current selection, not yet in the comparison.






