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| Criterion | ![]() Innovation Crazy 8s | ![]() UX Research Usability Testing | ![]() Innovation Design Thinking |
|---|---|---|---|
Purposedifferent | With only a few minutes available and a still-fuzzy solution search, the method forces a wide range of variants. It produces fast sketches before the first idea can settle in, making different directions directly comparable and open to further development. | When a product is built but people get stuck on tasks, usability testing shows the friction at concrete points. Observed use instead of self-report makes visible where orientation, understanding, or interaction breaks down. | For complex user problems with an uncertain cause, the method connects observation, interpretation, and experiment into a learning cycle. It keeps the focus on real needs and avoids premature solution language. This produces robust decisions for product and service. |
Complexitydifferent | Low | Medium | High |
Timedifferent | 8-15 min | 1-2 h je Session | 1 Tag bis mehrere Wochen |
Participantsdifferent | 1-10 | Based on research question | 4-10 |
Formatdifferent | Workshop | Workshop + async | Workshop |
Outputdifferent | Sketch Set, Idea Shortlist, Direction Options | Usability Issues, Severity List, Recommendations | Problem Statement, Prototype, Test Learnings |
Tagsno overlap | BrainstormingSketchingSpeedDivergenceDesign sprint | ValidationUXPrototype | InnovationPrototypeResearch |
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