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Criterion
Blameless Postmortem workspace showing the question, observations, and next decision.
DevOps
Blameless Postmortem
Paper illustration for Bottleneck Analysis.
Operations
Bottleneck Analysis
Game Day workspace showing the question, observations, and next decision.
DevOps
Game Day
Purposedifferent
After an incident with damage or a near miss, the method creates a sober field for learning without assigning blame. It directs attention to the course of events, conditions, and effective countermeasures.For a flow that backs up at one point, the method looks for the capacity limit with the greatest leverage. It explains why extra effort elsewhere barely improves throughput.In preparing for rare incidents, the method tests response capability under controlled conditions. It shows where assumptions about stability, roles, and recovery are too optimistic.
Complexitydifferent
MediumMediumHigh
Timedifferent
30-90 min1-3 hHalber Tag
Participantsdifferent
3-123-85-20
Formatdifferent
Workshop + asyncWorkshop + asyncWorkshop
Outputdifferent
Postmortem Doc, Action Items, TimelineBottleneck Map, Flow Metrics, Improvement Options, Follow-up MeasuresSimulation Notes, Gaps List, Updated Runbooks
Tagsno overlap
Site Reliability EngineeringIncidentLearningReliability
FlowMeasurementConstraints
ResilienceOperationsIncident
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Incident Command workspace showing the question, observations, and next decision.
DevOps
Incident Command
Paper illustration for Learning Review.
Operations
Learning Review
Paper illustration for Theory of Constraints.
Operations
Theory of Constraints
Paper illustration of a review with planned work, actual event sequence, comparison, and assigned improvement actions.
Operations
After-Action Review