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| Criterion | ![]() Systems Thinking Behavior Over Time Graph | ![]() Systems Thinking Iceberg Model | ![]() Innovation Design Sprint |
|---|---|---|---|
Purposedifferent | A Behavior Over Time Graph shows how a metric or observation develops over time. The method makes trends, breaks, and recurring patterns visible that get lost in snapshots. | The Iceberg Model separates visible events from patterns, structures, and mental models. This turns a single observation into a deeper understanding of why a problem keeps recurring. | When the product question is unclear and time pressure is high, the method takes a team from an open idea to a testable solution. It connects problem understanding, decision, and learning in one compact format, lowering the risk of spending a lot of energy on a mere guess. |
Complexitydifferent | Low | Low | High |
Timedifferent | 20-45 min | 30-60 min | 4-5 Tage |
Participantsdifferent | 1-10 | 2-10 | 5-8 |
Formatdifferent | Workshop + async | Workshop + async | Workshop |
Outputdifferent | Behavior Over Time Graph, Trend Hypotheses, Key Events | Iceberg Worksheet, Pattern Notes, Intervention Ideas | Prototype, Test Findings, Decision Rationale |
Tagsno overlap | Systems thinkingPatternsDynamics | Systems thinkingRoot causePatterns | Design sprintPrototypeValidationInnovation |
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