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| Criterion | ![]() Systems Thinking Behavior Over Time Graph | ![]() Innovation Design Sprint | ![]() Systems Thinking Iceberg Model |
|---|---|---|---|
Purposedifferent | A Behavior Over Time Graph shows how a metric or observation develops over time. The method makes trends, breaks, and recurring patterns visible that get lost in snapshots. | When the product question is unclear and time pressure is high, the method takes a team from an open idea to a testable solution. It connects problem understanding, decision, and learning in one compact format, lowering the risk of spending a lot of energy on a mere guess. | The Iceberg Model separates visible events from patterns, structures, and mental models. This turns a single observation into a deeper understanding of why a problem keeps recurring. |
Complexitydifferent | Low | High | Low |
Timedifferent | 20-45 min | 4-5 Tage | 30-60 min |
Participantsdifferent | 1-10 | 5-8 | 2-10 |
Formatdifferent | Workshop + async | Workshop | Workshop + async |
Outputdifferent | Behavior Over Time Graph, Trend Hypotheses, Key Events | Prototype, Test Findings, Decision Rationale | Iceberg Worksheet, Pattern Notes, Intervention Ideas |
Tagsno overlap | Systems thinkingPatternsDynamics | Design sprintPrototypeValidationInnovation | Systems thinkingRoot causePatterns |
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