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| Criterion | ![]() UX Research Affinity Diagramming | ![]() Growth A/B Testing | ![]() Product Discovery Test Card |
|---|---|---|---|
Purposedifferent | When research notes, feedback, or observations sit unconnected side by side, affinity diagramming sorts the raw material into solid themes. Many individual points turn into patterns that make decisions and opportunities clearer. | When two variants compete, discussions quickly decide by taste rather than effect. A/B Testing checks behavior under controlled conditions and separates real improvement from chance or expectation effects. | The Test Card turns a critical assumption into a testable claim and specifies in advance which result counts as success. |
Complexitydifferent | Low | High | Low |
Timedifferent | 45–90 min | 1-4 Wochen | 20-35 min |
Participantsdifferent | 3-10 | 1-6 | 1-5 |
Formatdifferent | Workshop | Async | Workshop + async |
Outputdifferent | Theme clusters, Insight statements, Opportunity areas | Experiment results, Decision log, Learning summary | Test Card with a pre-set threshold |
Tagsno overlap | SynthesisQualitativeRoot cause | ExperimentsGrowthAnalyticsValidation | ExperimentsValidationDiscoveryHypothesis |
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