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| Criterion | ![]() Agile 4Ls Retrospective | ![]() Innovation Contradiction Analysis | ![]() Agile Mad Sad Glad |
|---|---|---|---|
Purposedifferent | When a sprint should not only be assessed but also learned from, it captures experience in clear learning categories. It records what worked, what's missing, and what should run differently next time. | When a system should improve while another measure suffers as a result, the method makes the underlying conflict precisely formulable. It separates the desired effect from its side effect. This makes solutions possible that address the contradiction deliberately instead of half-heartedly. | When a team's or workshop's mood needs to become readable, it structures emotional signals with little setup. It makes strain, relief, and sources of energy tangible. |
Complexitydifferent | Low | Medium | Low |
Timedifferent | 45–75 min | 60-120 min | 30-60 min |
Participantsdifferent | Team members involved | 2-8 | 3-10 |
Formatsame | Workshop | Workshop | Workshop |
Outputdifferent | 4Ls Board, Learning Themes, Improvement Actions | Contradiction Statement, Abstraction Notes, Solution Principles, Concept Ideas | Emotion Board, Themes, Action Items |
Tagsno overlap | RetrospectiveLearningReflectionTeam | ContradictionsInnovationProblem solving | RetrospectiveTeamReflection |
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