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| Criterion | ![]() Innovation Worst Possible Idea | ![]() Innovation Design Sprint | ![]() Innovation SCAMPER |
|---|---|---|---|
Purposedifferent | For a seemingly familiar problem with paralyzing seriousness, the method dissolves pressure and fear of judgment. It deliberately makes failure pictures extreme, so hidden assumptions become visible faster. This clarifies what a workable path should avoid. | When the product question is unclear and time pressure is high, the method takes a team from an open idea to a testable solution. It connects problem understanding, decision, and learning in one compact format, lowering the risk of spending a lot of energy on a mere guess. | For an existing solution under pressure to change, the method deliberately opens space for systematic variants. It directs attention to rebuilding, combining, and repurposing rather than only new basic ideas. This produces concrete evolution paths for products, offerings, or workflows. |
Complexitydifferent | Low | High | Low |
Timedifferent | 20-45 min | 4-5 Tage | 30-60 min |
Participantsdifferent | 3-12 | 5-8 | 2-10 |
Formatsame | Workshop | Workshop | Workshop |
Outputdifferent | Bad Idea List, Reframed Concepts, Idea Shortlist | Prototype, Test Findings, Decision Rationale | SCAMPER Idea List, Concept Shortlist, Variation Notes |
Tagsno overlap | IdeationCreativityDivergence | Design sprintPrototypeValidationInnovation | BrainstormingIdeationCreativityReframingInnovation |
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