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| Criterion | ![]() UX Research Usability Testing | ![]() Innovation Round Robin Brainstorming | ![]() Innovation Rolestorming |
|---|---|---|---|
Purposedifferent | When a product is built but people get stuck on tasks, usability testing shows the friction at concrete points. Observed use instead of self-report makes visible where orientation, understanding, or interaction breaks down. | With unevenly distributed speaking time, the method brings every person into the contribution one after another. It prevents early voices from setting the direction while still producing a shared idea space. This makes participation plannable and the team's diversity visible. | When a search for ideas stalls, switching roles helps people step outside their own perspective and activate new logics of action. The method reduces habit because contributions arise from a different stance. This brings unfamiliar, often fitting solution approaches into play. |
Complexitydifferent | Medium | Low | Low |
Timedifferent | 1-2 h je Session | 20-45 min | 30-60 min |
Participantsdifferent | Based on research question | 4-10 | 3-12 |
Formatdifferent | Workshop + async | Workshop | Workshop |
Outputdifferent | Usability Issues, Severity List, Recommendations | Idea List, Cluster, Shortlist | Rollenkarten, Ideenpool pro Rolle, Konsolidierte Shortlist |
Tagsno overlap | ValidationUXPrototype | BrainstormingIdeationFacilitationInclusionCreativity | BrainstormingIdeationCreativity |
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