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| Criterion | ![]() UX Research Usability Testing | ![]() Innovation Design Thinking | ![]() Innovation SCAMPER |
|---|---|---|---|
Purposedifferent | When a product is built but people get stuck on tasks, usability testing shows the friction at concrete points. Observed use instead of self-report makes visible where orientation, understanding, or interaction breaks down. | For complex user problems with an uncertain cause, the method connects observation, interpretation, and experiment into a learning cycle. It keeps the focus on real needs and avoids premature solution language. This produces robust decisions for product and service. | For an existing solution under pressure to change, the method deliberately opens space for systematic variants. It directs attention to rebuilding, combining, and repurposing rather than only new basic ideas. This produces concrete evolution paths for products, offerings, or workflows. |
Complexitydifferent | Medium | High | Low |
Timedifferent | 1-2 h je Session | 1 Tag bis mehrere Wochen | 30-60 min |
Participantsdifferent | Based on research question | 4-10 | 2-10 |
Formatdifferent | Workshop + async | Workshop | Workshop |
Outputdifferent | Usability Issues, Severity List, Recommendations | Problem Statement, Prototype, Test Learnings | SCAMPER Idea List, Concept Shortlist, Variation Notes |
Tagsno overlap | ValidationUXPrototype | InnovationPrototypeResearch | BrainstormingIdeationCreativityReframingInnovation |
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