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| Criterion | ![]() UX Research Usability Testing | ![]() Innovation Design Thinking | ![]() Innovation Brainstorming |
|---|---|---|---|
Purposedifferent | When a product is built but people get stuck on tasks, usability testing shows the friction at concrete points. Observed use instead of self-report makes visible where orientation, understanding, or interaction breaks down. | For complex user problems with an uncertain cause, the method connects observation, interpretation, and experiment into a learning cycle. It keeps the focus on real needs and avoids premature solution language. This produces robust decisions for product and service. | When a team faces an open question with many obvious directions, the method first creates breadth instead of premature commitment. It separates idea flow from evaluation and makes lines of thought visible, creating a pool for selection and further development. |
Complexitydifferent | Medium | High | Low |
Timedifferent | 1-2 h je Session | 1 Tag bis mehrere Wochen | 30-60 min |
Participantsdifferent | Based on research question | 4-10 | 4-12 |
Formatdifferent | Workshop + async | Workshop | Workshop |
Outputdifferent | Usability Issues, Severity List, Recommendations | Problem Statement, Prototype, Test Learnings | Idea pool, Theme clusters, Shortlist |
Tagsno overlap | ValidationUXPrototype | InnovationPrototypeResearch | BrainstormingIdeationCreativityWorkshopDivergence |
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