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| Criterion | ![]() UX Research Tree Testing | ![]() UX Research First-click Testing | ![]() Innovation TRIZ |
|---|---|---|---|
Purposedifferent | When a navigation exists but search paths still fail, tree testing checks findability without visual distraction. The method shows whether labels, levels, and paths really lead to the intended destination. | When users immediately turn the wrong way on a screen or wireframe, first click testing checks initial orientation at high speed. The first click shows early whether expectation, labeling, and wayfinding fit together. | For technical contradictions or trade-offs, the method looks for solutions that resolve opposing requirements at the same time. It translates limits into an explicit picture of conflict that becomes workable. This produces not just compromises but more elegant principles. |
Complexitydifferent | Medium | Low | High |
Timedifferent | 1-2 Tage | 1-2 Tage | 1-4 h |
Participantsdifferent | Based on research question | 10-30 | 2-8 |
Formatdifferent | Async | Async | Workshop + async |
Outputdifferent | Findability Metrics, Path Analysis, Revised IA | Click Heatmap, Success Rate, Design Recommendations | Contradiction Statement, Inventive Principles, Solution Concepts |
Tagsno overlap | Information architectureNavigationFindability | UXNavigationFindabilityValidation | InnovationProblem solvingContradictionsCreativity |
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