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Criterion
Paper illustration of a branching category tree with a highlighted search path and possible dead ends.
UX Research
Tree Testing
Design Thinking as a learning loop: an observation notebook, a focused problem statement, different idea sketches, a cardboard prototype and user-test notes. Feedback leads to new understanding.
Innovation
Design Thinking
Empathy Mapping
UX Research
Empathy Mapping
Purposedifferent
When a navigation exists but search paths still fail, tree testing checks findability without visual distraction. The method shows whether labels, levels, and paths really lead to the intended destination.For complex user problems with an uncertain cause, the method connects observation, interpretation, and experiment into a learning cycle. It keeps the focus on real needs and avoids premature solution language. This produces robust decisions for product and service.When a lot is assumed about a target group but little is seen jointly, empathy mapping makes knowledge and gaps directly comparable. The picture also shows which assumptions hold up and where evidence is missing.
Complexitydifferent
MediumHighLow
Timedifferent
1-2 Tage1 Tag bis mehrere Wochen30–60 min
Participantsdifferent
Based on research question4-104-8
Formatdifferent
AsyncWorkshopWorkshop
Outputdifferent
Findability Metrics, Path Analysis, Revised IAProblem Statement, Prototype, Test LearningsEmpathy Map, Assumptions List, Research Gaps
Tagsno overlap
Information architectureNavigationFindability
InnovationPrototypeResearch
SynthesisQualitativeWorkshop
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Affinity Diagramming
UX Research
Affinity Diagramming
Paper illustration showing three sorted card stacks and an open question about a possible group.
UX Research
Card Sorting
A paper-based illustration representing Design Sprint with its core stages and visible working result.
Innovation
Design Sprint
First-click Testing method illustration showing its working structure
UX Research
First-click Testing