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| Criterion | ![]() Product Discovery Problem Interview | ![]() Innovation Design Charrette | ![]() Innovation SCAMPER |
|---|---|---|---|
Purposedifferent | When the picture of the problem still needs to become solid, it asks about real situations and consequences. It separates genuine suffering from mere interest in a solution. | In a tightly timed design process with many participants, the method pools several lines of thinking in a short time. It brings parallel design energy without letting the discussion tip into endless coordination. This quickly produces solid directions for architecture or space. | For an existing solution under pressure to change, the method deliberately opens space for systematic variants. It directs attention to rebuilding, combining, and repurposing rather than only new basic ideas. This produces concrete evolution paths for products, offerings, or workflows. |
Complexitydifferent | Medium | Medium | Low |
Timedifferent | 30-60 min je Interview | Halber Tag bis mehrere Tage | 30-60 min |
Participantsdifferent | 5-12 Interviews | 10-50 | 2-10 |
Formatdifferent | Workshop + async | Workshop | Workshop |
Outputdifferent | Problem Evidence, Risk Notes, Customer Segments | Sketches and Concepts, Consolidated Solution Sketch, Prioritized Direction | SCAMPER Idea List, Concept Shortlist, Variation Notes |
Tagsno overlap | DiscoveryInterviewsValidation | BrainstormingWorkshopCollaborationIdeation | BrainstormingIdeationCreativityReframingInnovation |
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