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| Criterion | ![]() Product Discovery Kano Model | ![]() Facilitation Mind Mapping | ![]() Innovation Design Charrette |
|---|---|---|---|
Purposedifferent | When features need to be distinguished by their effect on satisfaction, it makes expectations and surprises comparable. It separates basic needs, performance contribution, and delight. | When a topic is still unclear and too many thoughts surface at once, Mind Mapping creates an open surface for ordering them. It makes connections, subtopics, and starting points visible without fixing them too early. | In a tightly timed design process with many participants, the method pools several lines of thinking in a short time. It brings parallel design energy without letting the discussion tip into endless coordination. This quickly produces solid directions for architecture or space. |
Complexitydifferent | Medium | Low | Medium |
Timedifferent | 1-2 Tage | 15-45 min | Halber Tag bis mehrere Tage |
Participantsdifferent | 10-50 | 1-10 | 10-50 |
Formatdifferent | Workshop + async | Workshop + async | Workshop |
Outputdifferent | Kano Matrix, Feature Classes, Priority Themes | Mind Map, Topic Clusters, Open Questions | Sketches and Concepts, Consolidated Solution Sketch, Prioritized Direction |
Tagsno overlap | SatisfactionPrioritizationCustomer | BrainstormingIdeasMappingStructureFacilitation | BrainstormingWorkshopCollaborationIdeation |
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