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| Criterion | ![]() UX Research First-click Testing | ![]() Innovation Design Charrette | ![]() Innovation SCAMPER |
|---|---|---|---|
Purposedifferent | When users immediately turn the wrong way on a screen or wireframe, first click testing checks initial orientation at high speed. The first click shows early whether expectation, labeling, and wayfinding fit together. | In a tightly timed design process with many participants, the method pools several lines of thinking in a short time. It brings parallel design energy without letting the discussion tip into endless coordination. This quickly produces solid directions for architecture or space. | For an existing solution under pressure to change, the method deliberately opens space for systematic variants. It directs attention to rebuilding, combining, and repurposing rather than only new basic ideas. This produces concrete evolution paths for products, offerings, or workflows. |
Complexitydifferent | Low | Medium | Low |
Timedifferent | 1-2 Tage | Halber Tag bis mehrere Tage | 30-60 min |
Participantsdifferent | 10-30 | 10-50 | 2-10 |
Formatdifferent | Async | Workshop | Workshop |
Outputdifferent | Click Heatmap, Success Rate, Design Recommendations | Sketches and Concepts, Consolidated Solution Sketch, Prioritized Direction | SCAMPER Idea List, Concept Shortlist, Variation Notes |
Tagsno overlap | UXNavigationFindabilityValidation | BrainstormingWorkshopCollaborationIdeation | BrainstormingIdeationCreativityReframingInnovation |
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