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| Criterion | ![]() UX Research First-click Testing | ![]() UX Research Affinity Diagramming | ![]() Facilitation Decision Jam |
|---|---|---|---|
Purposedifferent | When users immediately turn the wrong way on a screen or wireframe, first click testing checks initial orientation at high speed. The first click shows early whether expectation, labeling, and wayfinding fit together. | When research notes, feedback, or observations sit unconnected side by side, affinity diagramming sorts the raw material into solid themes. Many individual points turn into patterns that make decisions and opportunities clearer. | When a decision is stuck, Decision Jam loosens the knot through structured separation of problem, idea, and selection. The format creates movement without jumping prematurely at the first seemingly elegant answer. |
Complexitysame | Low | Low | Low |
Timedifferent | 1-2 Tage | 45–90 min | 60-90 min |
Participantsdifferent | 10-30 | 3-10 | 4-10 |
Formatdifferent | Async | Workshop | Workshop |
Outputdifferent | Click Heatmap, Success Rate, Design Recommendations | Theme clusters, Insight statements, Opportunity areas | Problem Cluster, Prioritized Challenge, Experiment |
Tagsno overlap | UXNavigationFindabilityValidation | SynthesisQualitativeRoot cause | FacilitationDecisionProblem solvingWorkshop |
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