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| Criterion | ![]() Agile Example Mapping | ![]() UX Research Affinity Diagramming | ![]() Agile Three Amigos |
|---|---|---|---|
Purposedifferent | When a story carries business rules and exceptions, it brings clarity before implementation. It makes examples, open questions, and boundaries visible enough that the logic becomes jointly sound. | When research notes, feedback, or observations sit unconnected side by side, affinity diagramming sorts the raw material into solid themes. Many individual points turn into patterns that make decisions and opportunities clearer. | When story, test, and implementation could drift apart, it brings business perspective, engineering, and quality together early. It prevents a story from being read differently only late in the process. |
Complexitysame | Low | Low | Low |
Timedifferent | 30-60 min | 45–90 min | 15-30 min |
Participantsdifferent | 3-7 | 3-10 | 3 |
Formatdifferent | Workshop | Workshop | Workshop + async |
Outputdifferent | Example Map, Acceptance Criteria, Open Questions | Theme clusters, Insight statements, Opportunity areas | Clarified Story, Test Examples, Open Questions |
Tagsno overlap | Behavior-Driven DevelopmentRequirementsExamplesRefinement | SynthesisQualitativeRoot cause | CollaborationBehavior-Driven DevelopmentQualityRefinement |
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