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| Criterion | ![]() UX Research Empathy Mapping | ![]() Innovation Rolestorming | ![]() Innovation Design Charrette |
|---|---|---|---|
Purposedifferent | When a lot is assumed about a target group but little is seen jointly, empathy mapping makes knowledge and gaps directly comparable. The picture also shows which assumptions hold up and where evidence is missing. | When a search for ideas stalls, switching roles helps people step outside their own perspective and activate new logics of action. The method reduces habit because contributions arise from a different stance. This brings unfamiliar, often fitting solution approaches into play. | In a tightly timed design process with many participants, the method pools several lines of thinking in a short time. It brings parallel design energy without letting the discussion tip into endless coordination. This quickly produces solid directions for architecture or space. |
Complexitydifferent | Low | Low | Medium |
Timedifferent | 30–60 min | 30-60 min | Halber Tag bis mehrere Tage |
Participantsdifferent | 4-8 | 3-12 | 10-50 |
Formatsame | Workshop | Workshop | Workshop |
Outputdifferent | Empathy Map, Assumptions List, Research Gaps | Rollenkarten, Ideenpool pro Rolle, Konsolidierte Shortlist | Sketches and Concepts, Consolidated Solution Sketch, Prioritized Direction |
Tagsno overlap | SynthesisQualitativeWorkshop | BrainstormingIdeationCreativity | BrainstormingWorkshopCollaborationIdeation |
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