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| Criterion | ![]() Innovation Double Diamond | ![]() UX Design Design Studio | ![]() Innovation SCAMPER |
|---|---|---|---|
Purposedifferent | For complex problems with a fuzzy situation, the method cleanly separates search space and decision. It first creates breadth in understanding and then focus in elaboration. This brings open questions, problem definition, and solution path into a traceable movement. | When several designs need to be quickly put in relation to each other, it makes ideas visible and comparable. It encourages early variants instead of long upfront debates. | For an existing solution under pressure to change, the method deliberately opens space for systematic variants. It directs attention to rebuilding, combining, and repurposing rather than only new basic ideas. This produces concrete evolution paths for products, offerings, or workflows. |
Complexitydifferent | Medium | Medium | Low |
Timedifferent | Wochen bis Monate | 1-3 h | 30-60 min |
Participantsdifferent | 3-12 | 3-8 | 2-10 |
Formatdifferent | Workshop + async | Workshop | Workshop |
Outputdifferent | Problem Statement, Solution Options, Prototypes, Deliverables per Phase | Sketches, Concept Directions, Design Decisions | SCAMPER Idea List, Concept Shortlist, Variation Notes |
Tagsno overlap | ProcessDivergenceInnovation | SketchingCollaborationIdeation | BrainstormingIdeationCreativityReframingInnovation |
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