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| Criterion | ![]() Innovation Design Thinking | ![]() UX Research Tree Testing | ![]() Product Discovery Outcome-Driven Innovation |
|---|---|---|---|
Purposedifferent | For complex user problems with an uncertain cause, the method connects observation, interpretation, and experiment into a learning cycle. It keeps the focus on real needs and avoids premature solution language. This produces robust decisions for product and service. | When a navigation exists but search paths still fail, tree testing checks findability without visual distraction. The method shows whether labels, levels, and paths really lead to the intended destination. | Outcome-Driven Innovation clarifies customer problems, solution opportunities, and evidence. It separates jobs, desired outcomes, importance, satisfaction, and opportunity, and captures results as desired outcome statements, an opportunity landscape, and segments by underserved needs. |
Complexitydifferent | High | Medium | High |
Timedifferent | 1 Tag bis mehrere Wochen | 1-2 Tage | Mehrere Wochen |
Participantsdifferent | 4-10 | Based on research question | 2-6 researchers plus sample |
Formatdifferent | Workshop | Async | Workshop + async |
Outputdifferent | Problem Statement, Prototype, Test Learnings | Findability Metrics, Path Analysis, Revised IA | Desired outcome statements, Opportunity landscape, Segmentation by underserved needs, Innovation hypotheses |
Tagsno overlap | InnovationPrototypeResearch | Information architectureNavigationFindability | OutcomesInnovationResearchQuantitative |
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