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Criterion
Design Thinking as a learning loop: an observation notebook, a focused problem statement, different idea sketches, a cardboard prototype and user-test notes. Feedback leads to new understanding.
Innovation
Design Thinking
Paper board with the four ROAM fields Resolved, Owned, Accepted, and Mitigated.
Agile
ROAM Board
Purposedifferent
For complex user problems with an uncertain cause, the method connects observation, interpretation, and experiment into a learning cycle. It keeps the focus on real needs and avoids premature solution language. This produces robust decisions for product and service.When work needs to move between different states or columns, it makes that movement and its handoffs legible. It sorts work by value, risk, and delivery ability. The result is captured as a ROAM Board and an Owner List.
Complexitydifferent
HighLow
Timedifferent
1 Tag bis mehrere Wochen20-40 min initial, dann laufend
Participantsdifferent
4-103-15
Formatdifferent
WorkshopWorkshop + async
Outputdifferent
Problem Statement, Prototype, Test LearningsROAM Board, Owner List
Tagsno overlap
InnovationPrototypeResearch
RiskAgileTrackingAlignment
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Often compared together

Methods with strong topical overlap with the current selection, not yet in the comparison.

A paper-based illustration representing Design Sprint with its core stages and visible working result.
Innovation
Design Sprint
Paper illustration of Outcome-Driven Innovation with its method-specific working model.
Product Discovery
Outcome-Driven Innovation
Paper illustration for 3-Circle Venn Diagram
Facilitation
3-Circle Venn Diagram