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| Criterion | ![]() Innovation Design Thinking | ![]() Innovation Design Charrette | ![]() Innovation Design Sprint |
|---|---|---|---|
Purposedifferent | For complex user problems with an uncertain cause, the method connects observation, interpretation, and experiment into a learning cycle. It keeps the focus on real needs and avoids premature solution language. This produces robust decisions for product and service. | In a tightly timed design process with many participants, the method pools several lines of thinking in a short time. It brings parallel design energy without letting the discussion tip into endless coordination. This quickly produces solid directions for architecture or space. | When the product question is unclear and time pressure is high, the method takes a team from an open idea to a testable solution. It connects problem understanding, decision, and learning in one compact format, lowering the risk of spending a lot of energy on a mere guess. |
Complexitydifferent | High | Medium | High |
Timedifferent | 1 Tag bis mehrere Wochen | Halber Tag bis mehrere Tage | 4-5 Tage |
Participantsdifferent | 4-10 | 10-50 | 5-8 |
Formatsame | Workshop | Workshop | Workshop |
Outputdifferent | Problem Statement, Prototype, Test Learnings | Sketches and Concepts, Consolidated Solution Sketch, Prioritized Direction | Prototype, Test Findings, Decision Rationale |
Tagsno overlap | InnovationPrototypeResearch | BrainstormingWorkshopCollaborationIdeation | Design sprintPrototypeValidationInnovation |
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Methods with strong topical overlap with the current selection, not yet in the comparison.






