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| Criterion | ![]() UX Design Design Studio | ![]() Agile Ideal Days | ![]() Innovation Reverse Brainstorming |
|---|---|---|---|
Purposedifferent | When several designs need to be quickly put in relation to each other, it makes ideas visible and comparable. It encourages early variants instead of long upfront debates. | When effort needs to be thought of as real working time, it offers a simple common denominator for comparison. It sorts work by value, risk, and delivery ability. The result is captured as Ideal Day Estimates, Assumption Notes, and Capacity Caveats. | For persistent errors or blockages, the method shifts the view to the opposite of the desired effect. It exposes the mechanics of failure and makes hidden causes easier to grasp. This makes improvement more concrete and the problem clearer. |
Complexitydifferent | Medium | Low | Low |
Timedifferent | 1-3 h | 15-60 min | 30-60 min |
Participantsdifferent | 3-8 | 2-9 | 3-12 |
Formatdifferent | Workshop | Workshop + async | Workshop |
Outputdifferent | Sketches, Concept Directions, Design Decisions | Ideal Day Estimates, Assumption Notes, Capacity Caveats | Reverse Ideas, Risk Themes, Solution Ideas |
Tagsno overlap | SketchingCollaborationIdeation | EstimationEffortAgile | BrainstormingIdeationCreativityRisk |
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Methods with strong topical overlap with the current selection, not yet in the comparison.






