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| Criterion | ![]() UX Design Design Studio | ![]() Innovation Design Thinking | ![]() Innovation Brainstorming |
|---|---|---|---|
Purposedifferent | When several designs need to be quickly put in relation to each other, it makes ideas visible and comparable. It encourages early variants instead of long upfront debates. | For complex user problems with an uncertain cause, the method connects observation, interpretation, and experiment into a learning cycle. It keeps the focus on real needs and avoids premature solution language. This produces robust decisions for product and service. | When a team faces an open question with many obvious directions, the method first creates breadth instead of premature commitment. It separates idea flow from evaluation and makes lines of thought visible, creating a pool for selection and further development. |
Complexitydifferent | Medium | High | Low |
Timedifferent | 1-3 h | 1 Tag bis mehrere Wochen | 30-60 min |
Participantsdifferent | 3-8 | 4-10 | 4-12 |
Formatsame | Workshop | Workshop | Workshop |
Outputdifferent | Sketches, Concept Directions, Design Decisions | Problem Statement, Prototype, Test Learnings | Idea pool, Theme clusters, Shortlist |
Tagsno overlap | SketchingCollaborationIdeation | InnovationPrototypeResearch | BrainstormingIdeationCreativityWorkshopDivergence |
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