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| Criterion | ![]() Innovation Design Sprint | ![]() UX Research Usability Testing | ![]() Innovation SCAMPER |
|---|---|---|---|
Purposedifferent | When the product question is unclear and time pressure is high, the method takes a team from an open idea to a testable solution. It connects problem understanding, decision, and learning in one compact format, lowering the risk of spending a lot of energy on a mere guess. | When a product is built but people get stuck on tasks, usability testing shows the friction at concrete points. Observed use instead of self-report makes visible where orientation, understanding, or interaction breaks down. | For an existing solution under pressure to change, the method deliberately opens space for systematic variants. It directs attention to rebuilding, combining, and repurposing rather than only new basic ideas. This produces concrete evolution paths for products, offerings, or workflows. |
Complexitydifferent | High | Medium | Low |
Timedifferent | 4-5 Tage | 1-2 h je Session | 30-60 min |
Participantsdifferent | 5-8 | Based on research question | 2-10 |
Formatdifferent | Workshop | Workshop + async | Workshop |
Outputdifferent | Prototype, Test Findings, Decision Rationale | Usability Issues, Severity List, Recommendations | SCAMPER Idea List, Concept Shortlist, Variation Notes |
Tagsno overlap | Design sprintPrototypeValidationInnovation | ValidationUXPrototype | BrainstormingIdeationCreativityReframingInnovation |
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