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Criterion
A paper-based illustration representing Design Sprint with its core stages and visible working result.
Innovation
Design Sprint
Surveys method illustration showing its working structure
UX Research
Surveys
Four paper stations connect system purpose, quality goals, risk cards and focused investigation with a target and gap profile.
Architecture
LASR (Lightweight Approach for Software Reviews)
Purposedifferent
When the product question is unclear and time pressure is high, the method takes a team from an open idea to a testable solution. It connects problem understanding, decision, and learning in one compact format, lowering the risk of spending a lot of energy on a mere guess.When a topic needs to be validated broadly and many people can answer the same question, surveys gather structured feedback in a scalable form. Answers become comparable and segmentable instead of remaining merely anecdotal.LASR helps development teams identify where their software falls short of important quality goals and which improvements to consider. A small group with existing system knowledge can make an initial assessment and investigate open questions in more detail.
Complexitydifferent
HighMediumMedium
Timedifferent
4-5 Tage3-14 Tage3–4 h for initial assessment; preparation and deeper analysis additional
Participantsdifferent
5-850+1 or a small team; particularly suitable for 3–4 people
Formatdifferent
WorkshopAsyncWorkshop + async
Outputdifferent
Prototype, Test Findings, Decision RationaleSurvey Results, Charts, Segment InsightsLean Mission Statement describing the software’s purpose, Prioritized quality goals and evaluation criteria, Risks and estimated gaps against quality goals, More closely examined findings and open checks
Tagsno overlap
Design sprintPrototypeValidationInnovation
QuantitativeResearchValidation
ArchitectureQualityRiskAssessmentLean
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Methods with strong topical overlap with the current selection, not yet in the comparison.

Paper illustration: scenarios and architectural decisions are connected to identified risks.
Architecture
ATAM (Architecture Tradeoff Analysis Method)
Design Thinking as a learning loop: an observation notebook, a focused problem statement, different idea sketches, a cardboard prototype and user-test notes. Feedback leads to new understanding.
Innovation
Design Thinking
Paper illustration of Outcome-Driven Innovation with its method-specific working model.
Product Discovery
Outcome-Driven Innovation
Paper illustration for Risk Storming.
Architecture
Risk Storming