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Criterion
Paper illustration showing three sorted card stacks and an open question about a possible group.
UX Research
Card Sorting
Paper illustration for Solution Interview
Product Discovery
Solution Interview
Paper illustration for TRIZ
Innovation
TRIZ
Purposedifferent
When content only makes sense internally and users can't find the structure again, card sorting exposes their mental order. Terms, groups, and naming are then aligned with the target group's expectations.When a solution idea is already on the table, it checks how it is understood and evaluated. It looks for resonance, objections, and missing fit early in the conversation.For technical contradictions or trade-offs, the method looks for solutions that resolve opposing requirements at the same time. It translates limits into an explicit picture of conflict that becomes workable. This produces not just compromises but more elegant principles.
Complexitydifferent
LowMediumHigh
Timedifferent
20-45 min30-60 min je Interview1-4 h
Participantsdifferent
Based on research question5-10 Interviews2-8
Formatsame
Workshop + asyncWorkshop + asyncWorkshop + async
Outputdifferent
Content groups, Label set, IA hypothesesSolution Feedback, Objection List, Validation NotesContradiction Statement, Inventive Principles, Solution Concepts
Tagsno overlap
Information architectureNavigationStructure
ValidationInterviewsPrototype
InnovationProblem solvingContradictionsCreativity
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Often compared together

Methods with strong topical overlap with the current selection, not yet in the comparison.

Paper illustration for Contradiction Analysis.
Innovation
Contradiction Analysis
A paper-based illustration representing Design Sprint with its core stages and visible working result.
Innovation
Design Sprint
Design Thinking as a learning loop: an observation notebook, a focused problem statement, different idea sketches, a cardboard prototype and user-test notes. Feedback leads to new understanding.
Innovation
Design Thinking
First-click Testing method illustration showing its working structure
UX Research
First-click Testing