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| Criterion | ![]() Agile Acceptance Criteria Workshop | ![]() Innovation TRIZ | ![]() Agile Example Mapping |
|---|---|---|---|
Purposedifferent | When a story needs clear checkpoints before implementation, it sharpens expectation and scope together. It sorts work by value, risk, and delivery ability. The result is captured as Acceptance Criteria and a Story Update. | For technical contradictions or trade-offs, the method looks for solutions that resolve opposing requirements at the same time. It translates limits into an explicit picture of conflict that becomes workable. This produces not just compromises but more elegant principles. | When a story carries business rules and exceptions, it brings clarity before implementation. It makes examples, open questions, and boundaries visible enough that the logic becomes jointly sound. |
Complexitydifferent | Low | High | Low |
Timedifferent | 20-40 min pro Story | 1-4 h | 30-60 min |
Participantsdifferent | 3-6 | 2-8 | 3-7 |
Formatdifferent | Workshop | Workshop + async | Workshop |
Outputdifferent | Acceptance Criteria, Story Update | Contradiction Statement, Inventive Principles, Solution Concepts | Example Map, Acceptance Criteria, Open Questions |
Tagsno overlap | AgileRequirementsRefinementBehavior-Driven Development | InnovationProblem solvingContradictionsCreativity | Behavior-Driven DevelopmentRequirementsExamplesRefinement |
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