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| Criterion | ![]() Agile Working Agreements | ![]() Innovation Design Charrette | ![]() Agile Bucket System | ![]() Agile Planning Poker |
|---|---|---|---|---|
Purposedifferent | When collaboration needs more than implicit expectations, it lays out shared ground rules openly. It creates reliability for conduct, availability, and decision paths. | In a tightly timed design process with many participants, the method pools several lines of thinking in a short time. It brings parallel design energy without letting the discussion tip into endless coordination. This quickly produces solid directions for architecture or space. | When a large batch of work needs a fast, rough estimate, it sorts items into predefined size buckets. It sorts work by value, risk, and delivery ability. The result is captured as a Bucketed Backlog, Relative Estimates, and Split Candidates. | When estimates within the team diverge too much, it puts differing expectations on a common test bench. It separates rough complexity from unspoken assumptions. |
Complexitydifferent | Low | Medium | Medium | Low |
Timedifferent | 45-90 min | Halber Tag bis mehrere Tage | 30-90 min | 2-5 min je Item |
Participantsdifferent | 3-12 | 10-50 | 3-12 | 3-9 |
Formatdifferent | Workshop | Workshop | Workshop | Workshop + async |
Outputdifferent | Working Agreements, Team Norms, Review Cadence | Sketches and Concepts, Consolidated Solution Sketch, Prioritized Direction | Bucketed Backlog, Relative Estimates, Split Candidates | Relative Estimates, Assumption Notes, Split Candidates |
Tagsno overlap | TeamCollaborationAgile | BrainstormingWorkshopCollaborationIdeation | EstimationBacklogRelative sizing | EstimationAgileRelative sizingTeam |



