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| Criterion | ![]() Product Discovery Wizard of Oz Test | ![]() Product Discovery Concierge MVP | ![]() Innovation Design Sprint | ![]() Product Discovery Learning Card |
|---|---|---|---|---|
Purposedifferent | When a new experience would still be too expensive to automate for real, it simulates the outcome behind the scenes. It checks user reaction and value before the technology disappears. | When an idea can first fail or grow through genuine hands-on support, it relies on manual work instead of automation. It shows whether user value holds up even under manual execution. | When the product question is unclear and time pressure is high, the method takes a team from an open idea to a testable solution. It connects problem understanding, decision, and learning in one compact format, lowering the risk of spending a lot of energy on a mere guess. | The Learning Card connects traceable test results to a reasoned next action while keeping the limits of the insight visible. |
Complexitydifferent | High | Medium | High | Low |
Timedifferent | 2-10 Tage | 1-4 Wochen | 4-5 Tage | 25-40 min |
Participantsdifferent | 5-20 Nutzer | 3-10 Kunden | 5-8 | 1-5 |
Formatdifferent | Workshop + async | Workshop + async | Workshop | Workshop + async |
Outputdifferent | Prototype Learnings, Manual Effort Notes, Risk List | Concierge Learnings, Service Blueprint, MVP Risks | Prototype, Test Findings, Decision Rationale | Learning Card with evidence and next action |
Tags1 shared | PrototypeValidationMVP | MVPValidationServiceDiscovery | Design sprintPrototypeValidationInnovation | ExperimentsValidationDiscoveryLearning |



