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Criterion
Paper illustration for Waste Analysis.
Operations
Waste Analysis
Three Amigos method illustration showing its working structure
Agile
Three Amigos
Paper illustration of a yellow story card, blue rule cards, green example cards and a red question card on a light workspace.
Agile
Example Mapping
Paper illustration for DMAIC.
Operations
DMAIC
Purposedifferent
For a process that keeps people busy but creates little value, the method exposes waste. It directs attention to unnecessary movement, waiting times, rework, and overdelivery.When story, test, and implementation could drift apart, it brings business perspective, engineering, and quality together early. It prevents a story from being read differently only late in the process.When a story carries business rules and exceptions, it brings clarity before implementation. It makes examples, open questions, and boundaries visible enough that the logic becomes jointly sound.For a process problem with fluctuating performance, the method brings analysis and improvement into a disciplined sequence. It creates a framework in which numbers, causes, and control come together.
Complexitydifferent
LowLowLowHigh
Timedifferent
45-120 min15-30 min30-60 min2-12 Wochen
Participantsdifferent
2-833-73-10
Formatdifferent
WorkshopWorkshop + asyncWorkshopWorkshop + async
Outputdifferent
Waste Map, Prioritized Waste, Improvement BacklogClarified Story, Test Examples, Open QuestionsExample Map, Acceptance Criteria, Open QuestionsProject Charter, Measurement Plan, Cause Analysis, Control Plan
Tagsno overlap
WasteLeanProcess improvement
CollaborationBehavior-Driven DevelopmentQualityRefinement
Behavior-Driven DevelopmentRequirementsExamplesRefinement
Continuous improvementQualityProcess improvement
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