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| Criterion | ![]() Operations Waste Analysis | ![]() Agile Three Amigos | ![]() Agile Example Mapping | ![]() Operations DMAIC |
|---|---|---|---|---|
Purposedifferent | For a process that keeps people busy but creates little value, the method exposes waste. It directs attention to unnecessary movement, waiting times, rework, and overdelivery. | When story, test, and implementation could drift apart, it brings business perspective, engineering, and quality together early. It prevents a story from being read differently only late in the process. | When a story carries business rules and exceptions, it brings clarity before implementation. It makes examples, open questions, and boundaries visible enough that the logic becomes jointly sound. | For a process problem with fluctuating performance, the method brings analysis and improvement into a disciplined sequence. It creates a framework in which numbers, causes, and control come together. |
Complexitydifferent | Low | Low | Low | High |
Timedifferent | 45-120 min | 15-30 min | 30-60 min | 2-12 Wochen |
Participantsdifferent | 2-8 | 3 | 3-7 | 3-10 |
Formatdifferent | Workshop | Workshop + async | Workshop | Workshop + async |
Outputdifferent | Waste Map, Prioritized Waste, Improvement Backlog | Clarified Story, Test Examples, Open Questions | Example Map, Acceptance Criteria, Open Questions | Project Charter, Measurement Plan, Cause Analysis, Control Plan |
Tagsno overlap | WasteLeanProcess improvement | CollaborationBehavior-Driven DevelopmentQualityRefinement | Behavior-Driven DevelopmentRequirementsExamplesRefinement | Continuous improvementQualityProcess improvement |



