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Criterion
Paper illustration for Waste Analysis.
Operations
Waste Analysis
Paper illustration for Ideal Days.
Agile
Ideal Days
Paper illustration for T-Shirt Sizing.
Agile
T-Shirt Sizing
Paper illustration for Planning Poker.
Agile
Planning Poker
Purposedifferent
For a process that keeps people busy but creates little value, the method exposes waste. It directs attention to unnecessary movement, waiting times, rework, and overdelivery.When effort needs to be thought of as real working time, it offers a simple common denominator for comparison. It sorts work by value, risk, and delivery ability. The result is captured as Ideal Day Estimates, Assumption Notes, and Capacity Caveats.When effort only needs to be classified roughly, it makes comparability more important than false precision. It helps sort work quickly into manageable sizes.When estimates within the team diverge too much, it puts differing expectations on a common test bench. It separates rough complexity from unspoken assumptions.
Complexitysame
LowLowLowLow
Timedifferent
45-120 min15-60 min15-45 min2-5 min je Item
Participantsdifferent
2-82-92-123-9
Formatdifferent
WorkshopWorkshop + asyncWorkshop + asyncWorkshop + async
Outputdifferent
Waste Map, Prioritized Waste, Improvement BacklogIdeal Day Estimates, Assumption Notes, Capacity CaveatsSize Buckets, Rough Backlog Map, Split CandidatesRelative Estimates, Assumption Notes, Split Candidates
Tagsno overlap
WasteLeanProcess improvement
EstimationEffortAgile
EstimationAgileRoadmap
EstimationAgileRelative sizingTeam
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