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| Criterion | ![]() Operations Waste Analysis | ![]() Agile Example Mapping | ![]() Agile Specification by Example | ![]() Agile Three Amigos |
|---|---|---|---|---|
Purposedifferent | For a process that keeps people busy but creates little value, the method exposes waste. It directs attention to unnecessary movement, waiting times, rework, and overdelivery. | When a story carries business rules and exceptions, it brings clarity before implementation. It makes examples, open questions, and boundaries visible enough that the logic becomes jointly sound. | When business rules need to become precise, it ties language, example, and test together. It sorts work by value, risk, and delivery ability. The result is captured as an Example Table and Acceptance Tests. | When story, test, and implementation could drift apart, it brings business perspective, engineering, and quality together early. It prevents a story from being read differently only late in the process. |
Complexitydifferent | Low | Low | Medium | Low |
Timedifferent | 45-120 min | 30-60 min | 60-90 min pro Feature | 15-30 min |
Participantsdifferent | 2-8 | 3-7 | 3-6 | 3 |
Formatdifferent | Workshop | Workshop | Workshop | Workshop + async |
Outputdifferent | Waste Map, Prioritized Waste, Improvement Backlog | Example Map, Acceptance Criteria, Open Questions | Example Table, Acceptance Tests | Clarified Story, Test Examples, Open Questions |
Tagsno overlap | WasteLeanProcess improvement | Behavior-Driven DevelopmentRequirementsExamplesRefinement | AgileRequirementsExamplesBehavior-Driven Development | CollaborationBehavior-Driven DevelopmentQualityRefinement |



