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Criterion
Paper illustration for Waste Analysis.
Operations
Waste Analysis
Paper illustration of a yellow story card, blue rule cards, green example cards and a red question card on a light workspace.
Agile
Example Mapping
Paper illustration of Specification by Example with a method-specific labelled workspace.
Agile
Specification by Example
Three Amigos method illustration showing its working structure
Agile
Three Amigos
Purposedifferent
For a process that keeps people busy but creates little value, the method exposes waste. It directs attention to unnecessary movement, waiting times, rework, and overdelivery.When a story carries business rules and exceptions, it brings clarity before implementation. It makes examples, open questions, and boundaries visible enough that the logic becomes jointly sound.When business rules need to become precise, it ties language, example, and test together. It sorts work by value, risk, and delivery ability. The result is captured as an Example Table and Acceptance Tests.When story, test, and implementation could drift apart, it brings business perspective, engineering, and quality together early. It prevents a story from being read differently only late in the process.
Complexitydifferent
LowLowMediumLow
Timedifferent
45-120 min30-60 min60-90 min pro Feature15-30 min
Participantsdifferent
2-83-73-63
Formatdifferent
WorkshopWorkshopWorkshopWorkshop + async
Outputdifferent
Waste Map, Prioritized Waste, Improvement BacklogExample Map, Acceptance Criteria, Open QuestionsExample Table, Acceptance TestsClarified Story, Test Examples, Open Questions
Tagsno overlap
WasteLeanProcess improvement
Behavior-Driven DevelopmentRequirementsExamplesRefinement
AgileRequirementsExamplesBehavior-Driven Development
CollaborationBehavior-Driven DevelopmentQualityRefinement
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