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| Criterion | ![]() Operations Waste Analysis | ![]() Growth A/B Testing | ![]() Decision Making Decision Tree | ![]() Product Discovery Smoke Test |
|---|---|---|---|---|
Purposedifferent | For a process that keeps people busy but creates little value, the method exposes waste. It directs attention to unnecessary movement, waiting times, rework, and overdelivery. | When two variants compete, discussions quickly decide by taste rather than effect. A/B Testing checks behavior under controlled conditions and separates real improvement from chance or expectation effects. | For decisions with follow-on paths and dependencies, a linear comparison is often not enough. A Decision Tree shows how options branch under conditions and which consequences hang on each branch. | When demand only needs to be roughly verified, it tests interest with minimal effort. It measures whether people would take a next step at all. |
Complexitydifferent | Low | High | Medium | Low |
Timedifferent | 45-120 min | 1-4 Wochen | 30-90 min | 1-5 Tage |
Participantsdifferent | 2-8 | 1-6 | 1-6 | Nutzertraffic |
Formatdifferent | Workshop | Async | Workshop + async | Async |
Outputdifferent | Waste Map, Prioritized Waste, Improvement Backlog | Experiment results, Decision log, Learning summary | Decision Tree, Option Map, Assumption List | Interest Metrics, Conversion Signal, Learning Note |
Tagsno overlap | WasteLeanProcess improvement | ExperimentsGrowthAnalyticsValidation | DecisionTreeOptions | ValidationExperimentsDemandGrowth |



