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Criterion
Paper illustration of a horizontal story map with an activity backbone, task cards below it and a cross-map release line.
Product Discovery
User Story Mapping
Paper illustration for Planning Poker.
Agile
Planning Poker
Paper illustration for Affinity Estimation.
Agile
Affinity Estimation
Paper illustration for Ideal Days.
Agile
Ideal Days
Purposedifferent
When user goals and delivery scope could drift apart, it orders the journey from goal to slice. It makes visible where an MVP can genuinely be cut.When estimates within the team diverge too much, it puts differing expectations on a common test bench. It separates rough complexity from unspoken assumptions.When many tasks need to be classified quickly, it sorts them by perceived effort and similarity. It reduces the effort of fine-grained estimation for large volumes.When effort needs to be thought of as real working time, it offers a simple common denominator for comparison. It sorts work by value, risk, and delivery ability. The result is captured as Ideal Day Estimates, Assumption Notes, and Capacity Caveats.
Complexitydifferent
MediumLowMediumLow
Timedifferent
2-4 h2-5 min je Item30-90 min15-60 min
Participantsdifferent
4-103-93-122-9
Formatdifferent
WorkshopWorkshop + asyncWorkshopWorkshop + async
Outputdifferent
Story Map, Release Slices, Backlog CandidatesRelative Estimates, Assumption Notes, Split CandidatesAffinity Size Map, Grouped Estimates, Unclear ItemsIdeal Day Estimates, Assumption Notes, Capacity Caveats
Tagsno overlap
BacklogJourneyPlanningMVP
EstimationAgileRelative sizingTeam
EstimationBacklogRelative sizing
EstimationEffortAgile
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