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| Criterion | ![]() Product Discovery User Story Mapping | ![]() Product Discovery Experiment Canvas | ![]() Product Discovery Concierge MVP | ![]() Product Discovery Learning Card |
|---|---|---|---|---|
Purposedifferent | When user goals and delivery scope could drift apart, it orders the journey from goal to slice. It makes visible where an MVP can genuinely be cut. | When experiments become unreadable after the fact, it arranges hypothesis, signal, and learning goal on a single canvas. It separates problem, assumption, solution, and evidence. The result is captured as a Completed Experiment Canvas and a Success Metric. | When an idea can first fail or grow through genuine hands-on support, it relies on manual work instead of automation. It shows whether user value holds up even under manual execution. | The Learning Card connects traceable test results to a reasoned next action while keeping the limits of the insight visible. |
Complexitydifferent | Medium | Low | Medium | Low |
Timedifferent | 2-4 h | 30-60 min | 1-4 Wochen | 25-40 min |
Participantsdifferent | 4-10 | 1-5 | 3-10 Kunden | 1-5 |
Formatdifferent | Workshop | Workshop + async | Workshop + async | Workshop + async |
Outputdifferent | Story Map, Release Slices, Backlog Candidates | Completed Experiment Canvas, Success Metric | Concierge Learnings, Service Blueprint, MVP Risks | Learning Card with evidence and next action |
Tagsno overlap | BacklogJourneyPlanningMVP | ExperimentsValidationDiscoveryHypothesis | MVPValidationServiceDiscovery | ExperimentsValidationDiscoveryLearning |



