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Criterion
Paper illustration of two people facing each other, speech bubbles and an open interview notebook.
UX Research
User Interviews
Paper illustration of a team retrospective with three separate Start, Stop, and Continue areas and a shared action list.
Agile
Start Stop Continue
Paper illustration of a Test Card with four fields for hypothesis, test, metric, and success threshold.
Product Discovery
Test Card
A structured reflection surfaces what was liked, learned, lacked, and longed for. It is a conversation format and does not validate actions automatically.
Agile
4Ls Retrospective
Purposedifferent
When teams derive needs only from assumptions and real motives are missing, user interviews give direct access to behavior and meaning. Conversations from the target group's everyday life make patterns, tensions, and open questions solidly visible.When a team wants to deliberately adjust its working behavior, it makes habits visible and assessable. It focuses on concrete changes instead of diffuse mood.The Test Card turns a critical assumption into a testable claim and specifies in advance which result counts as success.When a sprint should not only be assessed but also learned from, it captures experience in clear learning categories. It records what worked, what's missing, and what should run differently next time.
Complexitysame
LowLowLowLow
Timedifferent
30–60 min per interview30-60 min20-35 min45–75 min
Participantsdifferent
1 participant per interview3-121-5Team members involved
Formatdifferent
Workshop + asyncWorkshopWorkshop + asyncWorkshop
Outputdifferent
Interview Notes, Themes, Insight SummaryStart Stop Continue Board, Improvement ActionsTest Card with a pre-set threshold4Ls Board, Learning Themes, Improvement Actions
Tagsno overlap
QualitativeResearchCustomerDiscovery
RetrospectiveImprovementTeamReflection
ExperimentsValidationDiscoveryHypothesis
RetrospectiveLearningReflectionTeam
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