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| Criterion | ![]() UX Research User Interviews | ![]() Agile Specification by Example | ![]() Product Discovery Opportunity Solution Tree | ![]() Agile Example Mapping |
|---|---|---|---|---|
Purposedifferent | When teams derive needs only from assumptions and real motives are missing, user interviews give direct access to behavior and meaning. Conversations from the target group's everyday life make patterns, tensions, and open questions solidly visible. | When business rules need to become precise, it ties language, example, and test together. It sorts work by value, risk, and delivery ability. The result is captured as an Example Table and Acceptance Tests. | When discovery keeps swinging between goals, ideas, and learning loops, it creates clear steering logic. It connects the desired outcome, opportunities, and experiments into a legible structure. | When a story carries business rules and exceptions, it brings clarity before implementation. It makes examples, open questions, and boundaries visible enough that the logic becomes jointly sound. |
Complexitydifferent | Low | Medium | Medium | Low |
Timedifferent | 30–60 min per interview | 60-90 min pro Feature | 1-2 h Setup, laufend | 30-60 min |
Participantsdifferent | 1 participant per interview | 3-6 | 2-6 | 3-7 |
Formatdifferent | Workshop + async | Workshop | Workshop + async | Workshop |
Outputdifferent | Interview Notes, Themes, Insight Summary | Example Table, Acceptance Tests | Opportunity Solution Tree, Experiment Backlog, Learning Log | Example Map, Acceptance Criteria, Open Questions |
Tagsno overlap | QualitativeResearchCustomerDiscovery | AgileRequirementsExamplesBehavior-Driven Development | DiscoveryOutcomesExperimentsOpportunity | Behavior-Driven DevelopmentRequirementsExamplesRefinement |



