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Criterion
Paper illustration of two people facing each other, speech bubbles and an open interview notebook.
UX Research
User Interviews
Paper illustration for Smoke Test.
Product Discovery
Smoke Test
Paper illustration of a Learning Card with four fields for hypothesis, observation, insight, and action.
Product Discovery
Learning Card
A/B Testing workspace showing the question, observations, and next decision.
Growth
A/B Testing
Purposedifferent
When teams derive needs only from assumptions and real motives are missing, user interviews give direct access to behavior and meaning. Conversations from the target group's everyday life make patterns, tensions, and open questions solidly visible.When demand only needs to be roughly verified, it tests interest with minimal effort. It measures whether people would take a next step at all.The Learning Card connects traceable test results to a reasoned next action while keeping the limits of the insight visible.When two variants compete, discussions quickly decide by taste rather than effect. A/B Testing checks behavior under controlled conditions and separates real improvement from chance or expectation effects.
Complexitydifferent
LowLowLowHigh
Timedifferent
30–60 min per interview1-5 Tage25-40 min1-4 Wochen
Participantsdifferent
1 participant per interviewNutzertraffic1-51-6
Formatdifferent
Workshop + asyncAsyncWorkshop + asyncAsync
Outputdifferent
Interview Notes, Themes, Insight SummaryInterest Metrics, Conversion Signal, Learning NoteLearning Card with evidence and next actionExperiment results, Decision log, Learning summary
Tagsno overlap
QualitativeResearchCustomerDiscovery
ValidationExperimentsDemandGrowth
ExperimentsValidationDiscoveryLearning
ExperimentsGrowthAnalyticsValidation
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