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Criterion
Paper illustration of two people facing each other, speech bubbles and an open interview notebook.
UX Research
User Interviews
Paper illustration of MVP Test Matrix with a method-specific labelled workspace.
Product Discovery
MVP Test Matrix
First-click Testing method illustration showing its working structure
UX Research
First-click Testing
Paper illustration of a Learning Card with four fields for hypothesis, observation, insight, and action.
Product Discovery
Learning Card
Purposedifferent
When teams derive needs only from assumptions and real motives are missing, user interviews give direct access to behavior and meaning. Conversations from the target group's everyday life make patterns, tensions, and open questions solidly visible.When several minimal variants compete to answer the same question, it makes comparing and choosing between them cleaner. It separates problem, assumption, solution, and evidence. The result is captured as a Test Matrix and a Test Plan.When users immediately turn the wrong way on a screen or wireframe, first click testing checks initial orientation at high speed. The first click shows early whether expectation, labeling, and wayfinding fit together.The Learning Card connects traceable test results to a reasoned next action while keeping the limits of the insight visible.
Complexitydifferent
LowMediumLowLow
Timedifferent
30–60 min per interview45-75 min1-2 Tage25-40 min
Participantsdifferent
1 participant per interview2-810-301-5
Formatdifferent
Workshop + asyncWorkshopAsyncWorkshop + async
Outputdifferent
Interview Notes, Themes, Insight SummaryTest Matrix, Test PlanClick Heatmap, Success Rate, Design RecommendationsLearning Card with evidence and next action
Tagsno overlap
QualitativeResearchCustomerDiscovery
ExperimentsValidationDiscoveryOptions
UXNavigationFindabilityValidation
ExperimentsValidationDiscoveryLearning
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