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| Criterion | ![]() UX Research User Interviews | ![]() Product Discovery Learning Card | ![]() Decision Making OODA Loop | ![]() Product Discovery Experiment Canvas |
|---|---|---|---|---|
Purposedifferent | When teams derive needs only from assumptions and real motives are missing, user interviews give direct access to behavior and meaning. Conversations from the target group's everyday life make patterns, tensions, and open questions solidly visible. | The Learning Card connects traceable test results to a reasoned next action while keeping the limits of the insight visible. | In dynamic situations, decisions become outdated faster than they can be prepared. The OODA Loop holds observing, orienting, deciding, and acting together as a recurring rhythm so reaction does not slide into inertia. | When experiments become unreadable after the fact, it arranges hypothesis, signal, and learning goal on a single canvas. It separates problem, assumption, solution, and evidence. The result is captured as a Completed Experiment Canvas and a Success Metric. |
Complexitydifferent | Low | Low | Medium | Low |
Timedifferent | 30–60 min per interview | 25-40 min | 15-60 min je Zyklus | 30-60 min |
Participantsdifferent | 1 participant per interview | 1-5 | 1-8 | 1-5 |
Formatsame | Workshop + async | Workshop + async | Workshop + async | Workshop + async |
Outputdifferent | Interview Notes, Themes, Insight Summary | Learning Card with evidence and next action | Situation Assessment, Decision Loop, Action Updates | Completed Experiment Canvas, Success Metric |
Tagsno overlap | QualitativeResearchCustomerDiscovery | ExperimentsValidationDiscoveryLearning | DecisionChangeLearningStrategy | ExperimentsValidationDiscoveryHypothesis |



