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Criterion
Paper illustration of two people facing each other, speech bubbles and an open interview notebook.
UX Research
User Interviews
Paper illustration of a Learning Card with four fields for hypothesis, observation, insight, and action.
Product Discovery
Learning Card
A/B Testing workspace showing the question, observations, and next decision.
Growth
A/B Testing
Paper illustration of MVP Test Matrix with a method-specific labelled workspace.
Product Discovery
MVP Test Matrix
Purposedifferent
When teams derive needs only from assumptions and real motives are missing, user interviews give direct access to behavior and meaning. Conversations from the target group's everyday life make patterns, tensions, and open questions solidly visible.The Learning Card connects traceable test results to a reasoned next action while keeping the limits of the insight visible.When two variants compete, discussions quickly decide by taste rather than effect. A/B Testing checks behavior under controlled conditions and separates real improvement from chance or expectation effects.When several minimal variants compete to answer the same question, it makes comparing and choosing between them cleaner. It separates problem, assumption, solution, and evidence. The result is captured as a Test Matrix and a Test Plan.
Complexitydifferent
LowLowHighMedium
Timedifferent
30–60 min per interview25-40 min1-4 Wochen45-75 min
Participantsdifferent
1 participant per interview1-51-62-8
Formatdifferent
Workshop + asyncWorkshop + asyncAsyncWorkshop
Outputdifferent
Interview Notes, Themes, Insight SummaryLearning Card with evidence and next actionExperiment results, Decision log, Learning summaryTest Matrix, Test Plan
Tagsno overlap
QualitativeResearchCustomerDiscovery
ExperimentsValidationDiscoveryLearning
ExperimentsGrowthAnalyticsValidation
ExperimentsValidationDiscoveryOptions
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