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| Criterion | ![]() UX Research User Interviews | ![]() Product Discovery Fake Door Test | ![]() Product Discovery Experiment Canvas | ![]() Product Discovery Learning Card |
|---|---|---|---|---|
Purposedifferent | When teams derive needs only from assumptions and real motives are missing, user interviews give direct access to behavior and meaning. Conversations from the target group's everyday life make patterns, tensions, and open questions solidly visible. | When demand is still unclear, it measures interest in a feature before it is built. It separates real behavior from polite agreement and deliberately keeps build effort small. | When experiments become unreadable after the fact, it arranges hypothesis, signal, and learning goal on a single canvas. It separates problem, assumption, solution, and evidence. The result is captured as a Completed Experiment Canvas and a Success Metric. | The Learning Card connects traceable test results to a reasoned next action while keeping the limits of the insight visible. |
Complexitydifferent | Low | Medium | Low | Low |
Timedifferent | 30–60 min per interview | 1-5 Tage | 30-60 min | 25-40 min |
Participantsdifferent | 1 participant per interview | Nutzertraffic | 1-5 | 1-5 |
Formatdifferent | Workshop + async | Async | Workshop + async | Workshop + async |
Outputdifferent | Interview Notes, Themes, Insight Summary | Click Data, Interest Signal, Learning Decision | Completed Experiment Canvas, Success Metric | Learning Card with evidence and next action |
Tags1 shared | QualitativeResearchCustomerDiscovery | ValidationExperimentsDemandDiscovery | ExperimentsValidationDiscoveryHypothesis | ExperimentsValidationDiscoveryLearning |



