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| Criterion | ![]() UX Research User Interviews | ![]() Agile Example Mapping | ![]() Product Discovery Hypothesis Prioritization Canvas | ![]() Agile Specification by Example |
|---|---|---|---|---|
Purposedifferent | When teams derive needs only from assumptions and real motives are missing, user interviews give direct access to behavior and meaning. Conversations from the target group's everyday life make patterns, tensions, and open questions solidly visible. | When a story carries business rules and exceptions, it brings clarity before implementation. It makes examples, open questions, and boundaries visible enough that the logic becomes jointly sound. | When many hypotheses compete for attention, it brings order to their learning sequence and importance. It separates problem, assumption, solution, and evidence. The result is captured as a prioritization canvas and a hypothesis backlog. | When business rules need to become precise, it ties language, example, and test together. It sorts work by value, risk, and delivery ability. The result is captured as an Example Table and Acceptance Tests. |
Complexitydifferent | Low | Low | Medium | Medium |
Timedifferent | 30–60 min per interview | 30-60 min | 60-90 min | 60-90 min pro Feature |
Participantsdifferent | 1 participant per interview | 3-7 | 3-8 | 3-6 |
Formatdifferent | Workshop + async | Workshop | Workshop | Workshop |
Outputdifferent | Interview Notes, Themes, Insight Summary | Example Map, Acceptance Criteria, Open Questions | Prioritization Canvas, Hypothesis Backlog | Example Table, Acceptance Tests |
Tagsno overlap | QualitativeResearchCustomerDiscovery | Behavior-Driven DevelopmentRequirementsExamplesRefinement | ExperimentsPrioritizationDiscoveryHypothesis | AgileRequirementsExamplesBehavior-Driven Development |



