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| Criterion | ![]() UX Research User Interviews | ![]() Agile Example Mapping | ![]() Product Discovery Experiment Canvas | ![]() Agile Acceptance Criteria Workshop |
|---|---|---|---|---|
Purposedifferent | When teams derive needs only from assumptions and real motives are missing, user interviews give direct access to behavior and meaning. Conversations from the target group's everyday life make patterns, tensions, and open questions solidly visible. | When a story carries business rules and exceptions, it brings clarity before implementation. It makes examples, open questions, and boundaries visible enough that the logic becomes jointly sound. | When experiments become unreadable after the fact, it arranges hypothesis, signal, and learning goal on a single canvas. It separates problem, assumption, solution, and evidence. The result is captured as a Completed Experiment Canvas and a Success Metric. | When a story needs clear checkpoints before implementation, it sharpens expectation and scope together. It sorts work by value, risk, and delivery ability. The result is captured as Acceptance Criteria and a Story Update. |
Complexitysame | Low | Low | Low | Low |
Timedifferent | 30–60 min per interview | 30-60 min | 30-60 min | 20-40 min pro Story |
Participantsdifferent | 1 participant per interview | 3-7 | 1-5 | 3-6 |
Formatdifferent | Workshop + async | Workshop | Workshop + async | Workshop |
Outputdifferent | Interview Notes, Themes, Insight Summary | Example Map, Acceptance Criteria, Open Questions | Completed Experiment Canvas, Success Metric | Acceptance Criteria, Story Update |
Tagsno overlap | QualitativeResearchCustomerDiscovery | Behavior-Driven DevelopmentRequirementsExamplesRefinement | ExperimentsValidationDiscoveryHypothesis | AgileRequirementsRefinementBehavior-Driven Development |



