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| Criterion | ![]() UX Research User Interviews | ![]() UX Research Empathy Mapping | ![]() Product Discovery Opportunity Solution Tree | ![]() Domain Modeling EventStorming |
|---|---|---|---|---|
Purposedifferent | When teams derive needs only from assumptions and real motives are missing, user interviews give direct access to behavior and meaning. Conversations from the target group's everyday life make patterns, tensions, and open questions solidly visible. | When a lot is assumed about a target group but little is seen jointly, empathy mapping makes knowledge and gaps directly comparable. The picture also shows which assumptions hold up and where evidence is missing. | When discovery keeps swinging between goals, ideas, and learning loops, it creates clear steering logic. It connects the desired outcome, opportunities, and experiments into a legible structure. | When a domain consists of many events, rules, and states, it creates a shared modeling space for the team. It bundles language, flows, and boundaries before domain knowledge fragments into siloed views. |
Complexitydifferent | Low | Low | Medium | Medium |
Timedifferent | 30–60 min per interview | 30–60 min | 1-2 h Setup, laufend | 2-8 h |
Participantsdifferent | 1 participant per interview | 4-8 | 2-6 | 5-12 |
Formatdifferent | Workshop + async | Workshop | Workshop + async | Workshop |
Outputdifferent | Interview Notes, Themes, Insight Summary | Empathy Map, Assumptions List, Research Gaps | Opportunity Solution Tree, Experiment Backlog, Learning Log | Event Timeline, Ubiquitous Language, Boundaries, Open Questions |
Tagsno overlap | QualitativeResearchCustomerDiscovery | SynthesisQualitativeWorkshop | DiscoveryOutcomesExperimentsOpportunity | Domain-Driven DesignEventsDiscoveryWorkshop |



